The celebration on the fansites was Biblical in proportion. I would have never beat the game without a guide. It’s because the average time to beat has a lot of data points, most probably, using a walkthrough or guide when they get stuck. A massive update to the game's engine dubbed "NewDark". If you want a lite version of System Shock 1 then Id recommend System Shock 2. Then in 2012 we got sent the unthinkable, straight out of the blue on a French fansite of all places. Even better is the fact that the engine will load a file of the same name outside the original archive BEFORE accessing the retail-shipped archives. Registered: Feb 2013 From United Kingdom Posted DecemOne of my steam friends was wanting to play SS2 co-op in our GOG copies sometime, but we both discovered that there doesn't seem to be a multiplayer option in the main menu anymore. I made a few simple levels back in the day so I know whereof I speak.įortunately the game's data archives are literally renamed ZIP files instead of some proprietary encoded archive. Fanmods do a TON to remedy these two problems but the notoriously user-surly DromEd editor was given to fans with literally zero documentation. Also the Dark engine allowed for texture sizes up to 256x256 (decent for its day) but this limit was rarely touched. Also, though it didn't distract too much, some of the NPC models were.painfully low on polygon count.
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